張耀仁
張老師與他的科技英文與科普傳播 Technical English for Engineering Students Using Claude
星期三, 10月 29, 2025
Computer Network
How Networks Handle Packet Loss: TCP vs. UDP
TCP: The Reliable Method
(e.g., File Transfer, Web Browsing)
Sender
Receiver
Time
1. Sender sends numbered packets
P1
P2
2. Packet 3 is lost in transit!
P3
P4
3. Receiver ACKs what it got (P1, P2)
...and keeps requesting P3 by sending ACKs for P2
ACK 1
ACK 2
ACK 2
(Dup ACK)
4. Sender retransmits the lost packet
P3
5. Data is complete and ordered. Transfer resumes.
ACK 4
UDP: The Fast Method
(e.g., Video Streaming, Online Gaming)
Sender
Receiver
Time
1. Sender streams packets continuously
F1
F2
F3
2. Frame 4 is lost. No retransmission occurs.
F4
F5
3. The stream continues, causing a minor glitch.
Speed is prioritized over perfection.
Frame 2
Frame 3
Glitch
Frame 5
4. User experiences a brief imperfection, not a pause.
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