使用Kinect 發展腦麻上肢復健遊戲,並且使用單一個案研究法邀請參與者驗證輔具
Chang, Y. J., Han, W. Y., & Tsai, Y. C. (2013). A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy. Research in developmental disabilities, 34(11), 3654-3659.
Hung, J. W., Chang, Y. J., & Han, W. Y. (2017). Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study. International Journal on Disability and Human Development, 16(3), 267-274.
星期四, 3月 19, 2020
星期五, 4月 12, 2019
健康照護科技研究報導 2019 No. 9
使用體感技術教導四位小學生增進洗手技能
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
|
|
|---|
星期二, 4月 02, 2019
健康照護科技研究報導 2019 No. 8
以Kinect體感遊戲訓練腦麻與智能障礙國中生,增進上肢的活動範圍,以便於用餐,更衣與抓取物品
Jen-Wen Hung, Yao-Jen Chang*, Wen-Ying Han, “Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study ” , International Journal on Disability and Human Development , 16 (3), 267-274. 2017.
Jen-Wen Hung, Yao-Jen Chang*, Wen-Ying Han, “Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study ” , International Journal on Disability and Human Development , 16 (3), 267-274. 2017.
星期六, 3月 30, 2019
健康照護科技研究報導 2019 No. 7
Kinect & Scratch 復健遊戲於腦性麻痺小孩上肢復健的臨床應用
Jen-Wen Hung*, Yao-Jen Chang, Chiung-Xia Chou , Wen-Chi Wu, Stephen Howell, Wei-Peng Lu , “Developing a Suite of Motion-controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A proof of concept study” , 2018 , Games for Health , vol.7 , p.327-334.
Kinect & Scratch 特教訓練遊戲於自閉症兒童洗澡訓練的應用,六位集中式國小特教班參與遊戲訓練。
Ya-Shu Kang, Yao-Jen Chang* , “Using game technology to teach six elementary school children with autism to take a shower independently” , 2019 , Developmental Neurorehabilitation , 22(5), 329-337.
星期一, 3月 25, 2019
健康照護科技研究報導 No. 5
Kinect 體感遊戲對中風病人上肢復健的成效
Hung, J. W., Chou, C. X., Chang, Y. J., Wu, C. Y., Chang, K. C., Wu, W. C., & Howell, S. (2019). Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single-blinded trial. European journal of physical and rehabilitation medicine.
Hung, J. W., Chou, C. X., Chang, Y. J., Wu, C. Y., Chang, K. C., Wu, W. C., & Howell, S. (2019). Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single-blinded trial. European journal of physical and rehabilitation medicine.
星期四, 3月 07, 2019
健康照護科技研究報導 No. 1
AR運動遊戲可以促進生理機能(心肺功能,體溫,出汗)
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
訂閱:
文章 (Atom)

