設計復健遊戲常常需要醫學研究驗證,例如這篇就是針對打地鼠遊戲。
打地鼠遊戲用來評估長照老人的認知能力 Wilkinson, A., Tong, T., Zare, A., Kanik, M., & Chignell, M. (2018). Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games. IEEE journal of biomedical and health informatics, 22(6), 1807-1813.
以可愛度來說,小海豹 Paro 比 Zenbo 可愛,不過Zenbo的互動性比Paro 佳 長者們覺得Zenbo 跟隨功能還不錯 與Siri 比起來,長者們覺得iPhone Siri 比較好用,Zenbo 語音稍微遲鈍
白麗. (2018). 陪伴型機器人使用者經驗評估─ 以智慧居家機器人 Zenbo 為例. 福祉科技與服務管理學刊, 6(3).
星期日, 3月 24, 2019
星期五, 3月 22, 2019
健康照護科技研究報導 No. 3
居家行走式機器人Rovio 協助家人尋找地上的物品,像是蠟燭,玩具熊
Ramírez De La Pinta, J., Maestre Torreblanca, J., Jurado, I., & Reyes De Cozar, S. (2017). Off the shelf cloud robotics for the smart home: Empowering a wireless robot through cloud computing. Sensors, 17(3), 525.
使用Zenbo 機器人紀錄居家老人行為影像並製作影像摘要
Yang, C. Y., Yun, H., & Hsu, J. Y. J. (2019). Video Summarization through Human Detection on a Social Robot. arXiv preprint arXiv:1901.10713.
Ramírez De La Pinta, J., Maestre Torreblanca, J., Jurado, I., & Reyes De Cozar, S. (2017). Off the shelf cloud robotics for the smart home: Empowering a wireless robot through cloud computing. Sensors, 17(3), 525.
使用Zenbo 機器人紀錄居家老人行為影像並製作影像摘要
Yang, C. Y., Yun, H., & Hsu, J. Y. J. (2019). Video Summarization through Human Detection on a Social Robot. arXiv preprint arXiv:1901.10713.
星期四, 3月 07, 2019
健康照護科技研究報導 No. 1
AR運動遊戲可以促進生理機能(心肺功能,體溫,出汗)
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
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