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顯示具有 AR 標籤的文章。 顯示所有文章

星期五, 3月 13, 2020

健康照護科技研究報導 No. 13

Brain Power 公司運用Google智慧型眼鏡開發出自閉症兒童的輔助科技,不僅可以辨識對方的情緒,甚至當媽媽叫小孩的時候,如果小孩不去看媽媽的臉,程式會把媽媽的臉畫成喜愛的卡通人物(例如比卡丘),吸引小孩子的目光,當小孩子把臉對準媽媽時,媽媽的臉就會重現,用這種誘導的方式訓練小孩子表現出正向的社會行為,用遊戲的方式協助兒童融入社會。

Sahin, N. T., Abdus-Sabur, R., Keshav, N. U., Liu, R., Salisbury, J. P., & Vahabzadeh, A. (2018, September). Case Study of a Digital Augmented Reality Intervention for Autism in School Classrooms: Associated With Improved Social Communication, Cognition, and Motivation via Educator and Parent Assessment. In Frontiers in Education (Vol. 3, p. 57). Frontiers.

這篇文章介紹了2013~2018 總計16個使用單一個案研究法的擴增實境(AR)特教科技研究
Baragash, R. S., Al-Samarraie, H., Alzahrani, A. I., & Alfarraj, O. (2019). Augmented reality in special education: a meta-analysis of single-subject design studies. European Journal of Special Needs Education, 1-16.

使用AR教導智能障礙與自閉症青年學習科學字彙
McMahon, D. D., Cihak, D. F., Wright, R. E., & Bell, S. M. (2016). Augmented reality for teaching science vocabulary to postsecondary education students with intellectual disabilities and autism. Journal of Research on Technology in Education, 48(1), 38-56.

運用AR協助自閉小孩學習字母與數字,使用統計方法檢驗前後測是否有統計上的顯著性差異,因為是醫學背景的作者,他們用的是統計檢測方法而不是單一個案研究法

Antão, J. Y. F. D. L., Abreu, L. C. D., Barbosa, R. T. D. A., Crocetta, T. B., Guarnieri, R., Massetti, T., ... & Monteiro, C. B. D. M. (2020). Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking, 23(1), 16-22.

比較AR與Google Maps 導航
McMahon, D., Cihak, D. F., & Wright, R. (2015). Augmented reality as a navigation tool to employment opportunities for postsecondary education students with intellectual disabilities and autism. Journal of Research on Technology in Education, 47(3), 157-172.

星期日, 11月 17, 2019

健康照護科技研究報導 2019 No. 12

與AR物件如何互動,一直是個有趣的問題,例如有個虛擬酒瓶,如何用我們的真手拿起這個虛擬酒瓶。多倫多大學運用真實物件來與虛擬世界物件互動

Hettiarachchi, A., & Wigdor, D. (2016, May). Annexing reality: Enabling opportunistic use of everyday objects as tangible proxies in augmented reality. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1957-1967). ACM.

使用AR Marker設計簡單的遊戲
Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow, P. J., Crosbie, J. H., & McDonough, S. M. (2010, March). Augmented reality games for upper-limb stroke rehabilitation. In 2010 Second International Conference on Games and Virtual Worlds for Serious Applications (pp. 75-78). IEEE.

AR在特教的應用,這篇文章回顧了近十年的發展
Quintero, J., Baldiris Navarro, S. M., Rubira, R., Cerón, J., & Velez, G. (2019). Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade. Frontiers in psychology, 10, 1835.

星期四, 11月 14, 2019

健康照護科技研究報導 2019 No. 11

運用擴增實境教導智能障礙國中生操作提款機
Ya-Shu Kang, Yao-Jen Chang* , “Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) https://doi.org/10.1111/jar.12683

使用Hololens 協助認知障礙者工作訓練,在Hololens 環境下,使用者可以在周遭環境中操作虛擬物件
Aruanno, B., Garzotto, F., Torelli, E., & Vona, F. (2018, October). HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD). In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 40-51). ACM.


Cihak 是美國有名的特教學者,再擴增實境應用上有很多研究,以下是他有關訓練影印機操作的研究 使用智慧型眼鏡 AR 技術教導智能障礙者操作影印機

Reardon, C., Wright, R., Cihak, D., & Parker, L. E. (2016, March). Intelligent Context-Aware Augmented Reality to Teach Students with Intellectual and Developmental Disabilities. In The Twenty-Ninth International Flairs Conference.

星期日, 10月 06, 2019

健康照護科技研究報導 2019 No. 10

使用擴增實境進行組裝工作導引
Evans, G., Miller, J., Pena, M. I., MacAllister, A., & Winer, E. (2017, May). Evaluating the Microsoft HoloLens through an augmented reality assembly application. In Degraded Environments: Sensing, Processing, and Display 2017 (Vol. 10197, p. 101970V). International Society for Optics and Photonics. 全文

IEEE Transactions 是電機領域的重要期刊,有很嚴謹的審核制度和極高的品質要求,以下是一篇關於使用擴增實境作為引發自閉兒童參與早療遊戲的研究
Bai, Z., Blackwell, A. F., & Coulouris, G. (2014). Using augmented reality to elicit pretend play for children with autism. IEEE transactions on visualization and computer graphics, 21(5), 598-610.

星期三, 3月 27, 2019

健康照護科技研究報導 2019 No. 6

以擴增實境技術訓練認知障礙青年,增進認知能力以執行資源回收的職能

*Yao-Jen Chang, Ya-Shu Kang, Fang-Lin Liu, A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently,  Research in Developmental Disabilities, Volume 35, Issue 12, December 2014, Pages 3672–3677(SSCI)

以擴增實境技術訓練認知障礙青年,增進認知能力以執行備餐的職能
Chang, Y. J., Kang, Y. S., & Huang, P. C. (2013). An augmented reality (AR)-based vocational task prompting system for people with cognitive impairments. Research in developmental disabilities, 34(10), 3049-3056.

運用 AR 技術協助特殊學生建立刷牙技能

作者在研究中建立了刷牙五大步驟,每個步驟由一張照片代表,例如第一張照片是擠牙膏,用平板電腦掃描照片後,平板自動播放己牙膏的示範影片,作為一種訓練提示。

Cihak, D. F., Moore, E. J., Wright, R. E., McMahon, D. D., Gibbons, M. M., & Smith, C. (2016). Evaluating augmented reality to complete a chain task for elementary students with autism. Journal of Special Education Technology, 31(2), 99-108.

星期四, 3月 07, 2019

健康照護科技研究報導 No. 1

AR運動遊戲可以促進生理機能(心肺功能,體溫,出汗)
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.

Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.

星期一, 3月 06, 2017

Brain Power 自閉症兒童的輔助科技

Brain Power 公司運用Google智慧型眼鏡開發出自閉症兒童的輔助科技,不僅可以辨識對方的情緒,甚至當媽媽叫小孩的時候,如果小孩不去看媽媽的臉,程式會把媽媽的臉畫成喜愛的卡通人物(例如比卡丘),吸引小孩子的目光,當小孩子把臉對準媽媽時,媽媽的臉就會重現,用這種誘導的方式訓練小孩子表現出正向的社會行為,用遊戲的方式協助兒童融入社會。

星期日, 11月 27, 2016

電子與心理學交會: 應邀到 2016 應用心理學與實務研討會

應邀到 2016 應用心理學與實務研討會, 演講 AR復健的研究與實證,介紹這幾年來中原電子系應用擴增實境協助身心障礙者重返職場的研究,新科技帶來了成功的契機,也有潛藏的風險,心理學家與產品開發者想了解人機應用那些行得通,那些行不通,將在這次研討會中與學界與實務工作者分享。

其實因為從事輔助科技的研究,常常跟心理學背景的社工討論,但這還是第一次到心理學的研討會發表專題演講。

講者簡介