「陳兩嘉專題實驗室」揭牌儀式圓滿順利,溫馨感人, 陳兩嘉老師離開我們14年了,他的研究精神與助人的心志依然長存,陳老師的子女發心捐助本系「陳兩嘉老師獎學金」,鼓勵同學們努力向上,感念在心。
特別值得一提的是實驗室英文名稱應家屬要求取名為 「Give and Take Laboratory」,給予(Give)優先於取得(Take),呼應陳老師在世常說的「施比受更有福」,「取之於社會,用之於社會」的心。
篤信151專題實驗室正式更名「陳兩嘉專題實驗室」,特別感謝熊慎幹前校長,繆院長與會致詞。感謝系辦全體同仁籌備過程中的辛勞與盡心。
星期四, 6月 06, 2019
星期五, 4月 12, 2019
健康照護科技研究報導 2019 No. 9
使用體感技術教導四位小學生增進洗手技能
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
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星期二, 4月 02, 2019
健康照護科技研究報導 2019 No. 8
以Kinect體感遊戲訓練腦麻與智能障礙國中生,增進上肢的活動範圍,以便於用餐,更衣與抓取物品
Jen-Wen Hung, Yao-Jen Chang*, Wen-Ying Han, “Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study ” , International Journal on Disability and Human Development , 16 (3), 267-274. 2017.
Jen-Wen Hung, Yao-Jen Chang*, Wen-Ying Han, “Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study ” , International Journal on Disability and Human Development , 16 (3), 267-274. 2017.
星期六, 3月 30, 2019
健康照護科技研究報導 2019 No. 7
Kinect & Scratch 復健遊戲於腦性麻痺小孩上肢復健的臨床應用
Jen-Wen Hung*, Yao-Jen Chang, Chiung-Xia Chou , Wen-Chi Wu, Stephen Howell, Wei-Peng Lu , “Developing a Suite of Motion-controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A proof of concept study” , 2018 , Games for Health , vol.7 , p.327-334.
Kinect & Scratch 特教訓練遊戲於自閉症兒童洗澡訓練的應用,六位集中式國小特教班參與遊戲訓練。
Ya-Shu Kang, Yao-Jen Chang* , “Using game technology to teach six elementary school children with autism to take a shower independently” , 2019 , Developmental Neurorehabilitation , 22(5), 329-337.
星期三, 3月 27, 2019
健康照護科技研究報導 2019 No. 6
以擴增實境技術訓練認知障礙青年,增進認知能力以執行資源回收的職能
*Yao-Jen Chang, Ya-Shu Kang, Fang-Lin Liu, A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently, Research in Developmental Disabilities, Volume 35, Issue 12, December 2014, Pages 3672–3677(SSCI)
以擴增實境技術訓練認知障礙青年,增進認知能力以執行備餐的職能
Chang, Y. J., Kang, Y. S., & Huang, P. C. (2013). An augmented reality (AR)-based vocational task prompting system for people with cognitive impairments. Research in developmental disabilities, 34(10), 3049-3056.
運用 AR 技術協助特殊學生建立刷牙技能
作者在研究中建立了刷牙五大步驟,每個步驟由一張照片代表,例如第一張照片是擠牙膏,用平板電腦掃描照片後,平板自動播放己牙膏的示範影片,作為一種訓練提示。
Cihak, D. F., Moore, E. J., Wright, R. E., McMahon, D. D., Gibbons, M. M., & Smith, C. (2016). Evaluating augmented reality to complete a chain task for elementary students with autism. Journal of Special Education Technology, 31(2), 99-108.
星期一, 3月 25, 2019
健康照護科技研究報導 No. 5
Kinect 體感遊戲對中風病人上肢復健的成效
Hung, J. W., Chou, C. X., Chang, Y. J., Wu, C. Y., Chang, K. C., Wu, W. C., & Howell, S. (2019). Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single-blinded trial. European journal of physical and rehabilitation medicine.
Hung, J. W., Chou, C. X., Chang, Y. J., Wu, C. Y., Chang, K. C., Wu, W. C., & Howell, S. (2019). Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single-blinded trial. European journal of physical and rehabilitation medicine.
星期日, 3月 24, 2019
健康照護科技研究報導 No. 4
設計復健遊戲常常需要醫學研究驗證,例如這篇就是針對打地鼠遊戲。
打地鼠遊戲用來評估長照老人的認知能力 Wilkinson, A., Tong, T., Zare, A., Kanik, M., & Chignell, M. (2018). Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games. IEEE journal of biomedical and health informatics, 22(6), 1807-1813.
以可愛度來說,小海豹 Paro 比 Zenbo 可愛,不過Zenbo的互動性比Paro 佳 長者們覺得Zenbo 跟隨功能還不錯 與Siri 比起來,長者們覺得iPhone Siri 比較好用,Zenbo 語音稍微遲鈍
白麗. (2018). 陪伴型機器人使用者經驗評估─ 以智慧居家機器人 Zenbo 為例. 福祉科技與服務管理學刊, 6(3).
打地鼠遊戲用來評估長照老人的認知能力 Wilkinson, A., Tong, T., Zare, A., Kanik, M., & Chignell, M. (2018). Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games. IEEE journal of biomedical and health informatics, 22(6), 1807-1813.
以可愛度來說,小海豹 Paro 比 Zenbo 可愛,不過Zenbo的互動性比Paro 佳 長者們覺得Zenbo 跟隨功能還不錯 與Siri 比起來,長者們覺得iPhone Siri 比較好用,Zenbo 語音稍微遲鈍
白麗. (2018). 陪伴型機器人使用者經驗評估─ 以智慧居家機器人 Zenbo 為例. 福祉科技與服務管理學刊, 6(3).
星期五, 3月 22, 2019
健康照護科技研究報導 No. 3
居家行走式機器人Rovio 協助家人尋找地上的物品,像是蠟燭,玩具熊
Ramírez De La Pinta, J., Maestre Torreblanca, J., Jurado, I., & Reyes De Cozar, S. (2017). Off the shelf cloud robotics for the smart home: Empowering a wireless robot through cloud computing. Sensors, 17(3), 525.
使用Zenbo 機器人紀錄居家老人行為影像並製作影像摘要
Yang, C. Y., Yun, H., & Hsu, J. Y. J. (2019). Video Summarization through Human Detection on a Social Robot. arXiv preprint arXiv:1901.10713.
Ramírez De La Pinta, J., Maestre Torreblanca, J., Jurado, I., & Reyes De Cozar, S. (2017). Off the shelf cloud robotics for the smart home: Empowering a wireless robot through cloud computing. Sensors, 17(3), 525.
使用Zenbo 機器人紀錄居家老人行為影像並製作影像摘要
Yang, C. Y., Yun, H., & Hsu, J. Y. J. (2019). Video Summarization through Human Detection on a Social Robot. arXiv preprint arXiv:1901.10713.
星期一, 3月 18, 2019
健康照護科技研究報導 No. 2
運用自走式機器人,提升自閉症兒童社交與人際互動能力。機器人具備以下七種功能:
- 見面打招呼
- 幫忙自閉症兒童撿球
- 行進遇到障礙時會請求自閉症兒童移除障礙
- 協助自閉症兒童完成拼圖遊戲
- 與自閉症兒童一起玩七巧板遊戲
- 提醒自閉症兒童協助治療師整理積木
- 說再見
Melo, F. S., Sardinha, A., Belo, D., Couto, M., Faria, M., Farias, A., ... & Luz, L. (2018). Project INSIDE: towards autonomous semi-unstructured human–robot social interaction in autism therapy. Artificial intelligence in medicine.
星期四, 3月 07, 2019
健康照護科技研究報導 No. 1
AR運動遊戲可以促進生理機能(心肺功能,體溫,出汗)
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
Wiederhold, M. D., Crisci, M., Patel, V., Nonaka, M., & Wiederhold, B. K. (2019). Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being. Cyberpsychology, Behavior, and Social Networking.
Kinect 體感遊戲的確可以增進老人平衡與行動能力
Ku, J., Kim, Y. J., Cho, S., Lim, T., Lee, H. S., & Kang, Y. J. (2018). Three-dimensional augmented reality system for balance and mobility rehabilitation in the elderly: a randomized controlled trial. Cyberpsychology, Behavior, and Social Networking.
星期三, 2月 20, 2019
2/20/2019 健康照護科技專題課程啟動說明會綱要
確認專題小組討論事宜, 討論地點: 張老師主任辦公室,前兩次先約定,之後採預約制。前兩次小組討論於3/8 以前完成。
我們會做一個與健康照護有關的小遊戲,像是做一個小遊戲促進失智老人反應或認知,或是用擴增實境製作一個身障兒童刷牙訓練遊戲。能夠兩或三人一組會比較可以互相支援與討論。 我建議你們先選擇一個你有興趣的健康照護議題,例如剛好認識的人所需要的照護,從這裡發想。
尚未與老師登記meeting時間的修課同學,請於2/26以前寫信給張耀仁老師(yjchang@cycu.edu.tw)或是親洽主任辦公室。
我們會做一個與健康照護有關的小遊戲,像是做一個小遊戲促進失智老人反應或認知,或是用擴增實境製作一個身障兒童刷牙訓練遊戲。能夠兩或三人一組會比較可以互相支援與討論。 我建議你們先選擇一個你有興趣的健康照護議題,例如剛好認識的人所需要的照護,從這裡發想。
健康照護科技 參考資料
各位同學
提供本學期課程參考資料,分為較為進階的研究文獻,以及入門介紹的部份,希望能協助各位掌握長照科技的關鍵,找到你的興趣所在。
擴增實境(Augmented Reality, AR)程式開發工具
擴增實境(Augmented Reality, AR)程式開發工具
擴增實境裝置介紹
自閉症輔助科技
6/5/2019 健康照護科技專題成果分享
運用3D動作分析,遊戲科技,擴增實境(AR) 完成作品雛形,原來照護科技可以如此精彩。
成果口頭分享,12:10~1:10 p.m 每組同學五分鐘的上台分享,建議使用投影片,如果有圖片請先放在雲端上或是自備隨身碟。歡迎使用手繪,微電影等任何創作方式表達。
地點 篤信156
請自備午餐
成果口頭分享,12:10~1:10 p.m 每組同學五分鐘的上台分享,建議使用投影片,如果有圖片請先放在雲端上或是自備隨身碟。歡迎使用手繪,微電影等任何創作方式表達。
地點 篤信156
請自備午餐
5/1/2019 健康照護科技專題構想發表
構想口頭分享,12:10~1:10 p.m 每組同學五分鐘的上台分享,建議使用投影片,如果有圖片請先放在雲端上或是自備隨身碟。歡迎使用手繪,微電影等任何創作方式表達。
地點 篤信156
一週之後交構想投影片(5/8/2019)
請自備午餐
地點 篤信156
一週之後交構想投影片(5/8/2019)
請自備午餐
星期一, 5月 08, 2017
CV: Yao-Jen Chang
Professor Yao-Jen Chang, PhD
Phone: +886 3 265 4630
Office: 512, Electronic Hall
Lab: 517, Electronic Hall
email: yjchang at cycu dot edu dot tw
Google Scholar
Educational Background
1982~1986 Bachelor of Electrical Engineering, National Taiwan University
1988~1992 Ph.D. of Electrical Engineering, National Taiwan University
1992~1995 Visiting Research Assistant Professor, University of Illinois, Urbana-Champaign
Industrial Experiences
1997~1999 EC Technical Consultant for Asaa-Pacific, IBM
2000~2004 Chief Scientist, Yam Digital
Publications and Citations to my publications (Google Scholar)
Courses offered
International Academic Activities
Journal Editorial Board and Program Committee
Journal Review
Professor Chang's research areas include motion controlled technology, learning technology, and social inclusion. In recent years, his main research contributions are in applying motion controlled technology/augmented reality to support employment for people with disabilities, and assisting social workers to improve employment services for people with disabilities. Professor Chang has published his research in prestigious academic journals including IEEE Wireless Communications, IEEE Transactions on Information Technology in Biomedicine, Research in Developmental Disabilities, and Journal of Applied Research in Intellectual Disabilities. To date, he has published over 39 journal papers, of which 35 are SSCI/SCI journal papers. Professor Chang has over 3000 citations on Google Scholar, especially for his papers on Kinect (motion controlled technology) which are ranked first in the world by citation count.
Professor Chang is dedicated to assistive technologies for people with disabilities, and pioneered the application of haptic technologies for people with disabilities. Since the paper was published in Research in Developmental Disabilities in 2011, it has been cited over 1200 times. In 2010, Professor Chang was invited by ACM SIGACCESS to write an article, the first and only scholar from Taiwan to receive this honor since SIGACCESS was founded in 1994. In 2009 and 2012, Professor Chang led students to participate in the ACM Student Research Competition on Accessible Computing, winning third place worldwide honors twice. In the past decade, he has led 12 Ministry of Science and Technology projects, and served as the lead investigator for an integrated sensing technologies project.
Internationally active, he served as an editor for the International Journal of Distributed Sensor Network, program committee member for 7 international conferences including ACM and IEEE, and reviewer for 20 SSCI/SCI journals including Personal and Ubiquitous Computing. From 2009-2012, he served as the director of the Computer Center at CYCU for 3 consecutive years, promoting many innovative information services on campus including the 1999 customer service hotline, introduced CMMI ML2, led the Computer Center to pass ISO27001 international information security certification with zero deficiencies for 6 consecutive assessments by SGS, earned accolades from TANet for outstanding leadership and coordination abilities. In November 2011, he was honored with the TANet Outstanding Individual Award. In 2017, he won the Best Paper Award at TANET2017 with his paper on image recognition technology, and again in 2018 for his work on assistive technologies for people with disabilities. Because of his achievements in helping technologies, Professor Chang was appointed Distinguished Professor at CYCU in 2015, 2012, and 2024.
Academic Appointments
2015- Distinguished Professor, Chung Yuan Christian University
2014-2020 Chair, Department of Electronic Engineering, Chung Yuan Christian University
2010- Professor, Chung Yuan Christian University
2009-2012 Director of Campus Computing, Chung Yuan Christian University
1995-2010 Associate Professor, Chung Yuan Christian University (on leave 1997-1999, 2000-2004)
1982~1986 Bachelor of Electrical Engineering, National Taiwan University
1988~1992 Ph.D. of Electrical Engineering, National Taiwan University
1992~1995 Visiting Research Assistant Professor, University of Illinois, Urbana-Champaign
Industrial Experiences
1997~1999 EC Technical Consultant for Asaa-Pacific, IBM
2000~2004 Chief Scientist, Yam Digital
Publications and Citations to my publications (Google Scholar)
Courses offered
- Assistive Technology
- Service Learning
- Assistive Technology for Cognition
- Software-based rehabilitation
- Games for Children with Autism
International Academic Activities
Journal Editorial Board and Program Committee
Journal Review
星期二, 4月 25, 2017
星期三, 3月 29, 2017
健康照護科技專題 (一,二)Healthcare Technology (I,II)
開學啟動會議將由老師介紹專題題目,課堂要求, 以及回答同學的詢問,進行課程分組。
專題主軸
- 擴增實境(AR)復健的研究與實證 擴增實境 AR 發展趨勢
- Kinect 復健科技的研究
- 身心障礙科技服務 : 一群電子系學生帶領體感遊戲服務學習的故事
- assistive technology: trends and development
3. 生命力新聞報導張耀仁老師十年來帶領同學走入場域,服務與學習,研發身心障礙科技。 報導全文
星期二, 3月 28, 2017
星期六, 3月 18, 2017
桃園蜂巢公益合作社 參訪與對談
週末舒服不冷的天氣,電子系師生前往桃園蜂巢公益合作社,社工苡安與三位精神障礙學員已經泡好茶在等著我們到來。社工苡安是政大社工所畢業,剛好是我好友政大社工所長王增勇教授的愛徒。
社工苡安先跟同學們解說蜂巢的服務內容,接著由三位精障者分享她們發病前與發病後的故事,被貼上標籤不被了解真的很難過,來到蜂巢後重新與社區接軌,藉由販售二手衣物及烤蕃薯賣咖哩飯,有社區民眾居然可以像朋友一樣叫出精障店員的姓名,這對精障者是莫大的鼓舞,被接納的感覺真好。
課後同學們很好奇精障者的生活世界,留下來詢問更多問題,相信這只是一個開始,你我都可以在生活中隨時伸出雙手。
社工苡安先跟同學們解說蜂巢的服務內容,接著由三位精障者分享她們發病前與發病後的故事,被貼上標籤不被了解真的很難過,來到蜂巢後重新與社區接軌,藉由販售二手衣物及烤蕃薯賣咖哩飯,有社區民眾居然可以像朋友一樣叫出精障店員的姓名,這對精障者是莫大的鼓舞,被接納的感覺真好。
課後同學們很好奇精障者的生活世界,留下來詢問更多問題,相信這只是一個開始,你我都可以在生活中隨時伸出雙手。
星期三, 3月 08, 2017
阿宅變暖男 中原電子創造二手電腦奇蹟
原本被淘汰、生命即將進入盡頭的舊電腦,遇到了中原大學電子工程系的暖男、暖女,變身成為非營利組織與偏鄉居民的資訊寶物!10年來,電子系的師生累積幫助超過千部二手電腦重獲新生,不但展現科技人的愛心,更縮短弱勢族群的資訊落差。
每年都有一批學生們,在電子系張耀仁老師的領軍之下,捲起袖子維修企業捐贈的舊電腦,搭配微軟(Microsoft)捐贈的作業系統與文書軟體,提供非營利組織「開機即用」的免費二手電腦。
原文出處:天下雜誌網站
中原大學報導
台南市私立天主教瑞復益智中心來信
中原大學二手電腦公益修復服務學習簡報
紀錄片
維修舊電腦?這似乎是一件再普通不過的事情。但在中原大學,一群電子系師生本著「簡單的事重複做、重複的事認真做」的精神,竟然讓這樣的「小事」持續了10年之久,更發展成為赫赫有名的「場域應用與服務設計」服務學習課程。
原文出處:天下雜誌網站
中原大學報導
台南市私立天主教瑞復益智中心來信
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