顯示具有 腦麻 標籤的文章。 顯示所有文章
顯示具有 腦麻 標籤的文章。 顯示所有文章

星期四, 3月 19, 2020

健康照護科技研究報導 No. 14

使用Kinect 發展腦麻上肢復健遊戲,並且使用單一個案研究法邀請參與者驗證輔具

Chang, Y. J., Han, W. Y., & Tsai, Y. C. (2013). A Kinect-based upper limb rehabilitation system to assist people with cerebral palsyResearch in developmental disabilities34(11), 3654-3659.

Hung, J. W., Chang, Y. J., & Han, W. Y. (2017). Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility studyInternational Journal on Disability and Human Development16(3), 267-274.

星期二, 4月 02, 2019

健康照護科技研究報導 2019 No. 8

以Kinect體感遊戲訓練腦麻與智能障礙國中生,增進上肢的活動範圍,以便於用餐,更衣與抓取物品

Jen-Wen Hung, Yao-Jen Chang*, Wen-Ying Han, “Game technology to increase range of motion for adolescents with cerebral palsy: a feasibility study ” ,  International Journal on Disability and Human Development , 16 (3), 267-274. 2017. 


星期六, 3月 30, 2019

健康照護科技研究報導 2019 No. 7

Kinect & Scratch 復健遊戲於腦性麻痺小孩上肢復健的臨床應用

Jen-Wen Hung*, Yao-Jen Chang, Chiung-Xia Chou , Wen-Chi Wu, Stephen Howell, Wei-Peng Lu , “Developing a Suite of Motion-controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A proof of concept study” , 2018 , Games for Health , vol.7 , p.327-334.
Kinect & Scratch 特教訓練遊戲於自閉症兒童洗澡訓練的應用,六位集中式國小特教班參與遊戲訓練。

Ya-Shu Kang, Yao-Jen Chang* , “Using game technology to teach six elementary school children with autism to take a shower independently” , 2019 , Developmental Neurorehabilitation , 22(5), 329-337.