回顧教導身心障礙者交通安全
Lindsay, S., & Lamptey, D. L. (2019). Pedestrian navigation and public transit training interventions for youth with disabilities: a systematic review. Disability and rehabilitation, 41(22), 2607-2621.
VR 在行人交通安全的運用
Jiang, Y., O'Neal, E. E., Rahimian, P., Yon, J. P., Plumert, J. M., & Kearney, J. K. (2018). Joint action in a virtual environment: Crossing roads with risky vs. safe human and agent partners. IEEE transactions on visualization and computer graphics, 25(10), 2886-2895.
VR 科技用來教導自閉症兒童行人安全
Dixon, D. R., Miyake, C. J., Nohelty, K., Novack, M. N., & Granpeesheh, D. (2019). Evaluation of an Immersive Virtual Reality Safety Training Used to Teach Pedestrian Skills to Children With Autism Spectrum Disorder. Behavior Analysis in Practice, 1-10.
父母路上教導自閉症兒童行人安全技能
Harriage, B., Blair, K. S. C., & Miltenberger, R. (2016). An evaluation of a parent implemented in situ pedestrian safety skills intervention for individuals with autism. Journal of autism and developmental disorders, 46(6), 2017-2027.
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
回顧教導發展障礙者交通安全
Dixon, D. R., Bergstrom, R., Smith, M. N., & Tarbox, J. (2010). A review of research on procedures for teaching safety skills to persons with developmental disabilities. Research in developmental disabilities, 31(5), 985-994.
星期四, 3月 26, 2020
星期四, 11月 14, 2019
健康照護科技研究報導 2019 No. 11
運用擴增實境教導智能障礙國中生操作提款機
Ya-Shu Kang, Yao-Jen Chang* , “Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) https://doi.org/10.1111/jar.12683
使用Hololens 協助認知障礙者工作訓練,在Hololens 環境下,使用者可以在周遭環境中操作虛擬物件
Aruanno, B., Garzotto, F., Torelli, E., & Vona, F. (2018, October). HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD). In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 40-51). ACM.
Cihak 是美國有名的特教學者,再擴增實境應用上有很多研究,以下是他有關訓練影印機操作的研究 使用智慧型眼鏡 AR 技術教導智能障礙者操作影印機
Ya-Shu Kang, Yao-Jen Chang* , “Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) https://doi.org/10.1111/jar.12683
使用Hololens 協助認知障礙者工作訓練,在Hololens 環境下,使用者可以在周遭環境中操作虛擬物件
Aruanno, B., Garzotto, F., Torelli, E., & Vona, F. (2018, October). HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD). In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 40-51). ACM.
Cihak 是美國有名的特教學者,再擴增實境應用上有很多研究,以下是他有關訓練影印機操作的研究 使用智慧型眼鏡 AR 技術教導智能障礙者操作影印機
Reardon, C., Wright, R., Cihak, D., & Parker, L. E. (2016, March). Intelligent Context-Aware Augmented Reality to Teach Students with Intellectual and Developmental Disabilities. In The Twenty-Ninth International Flairs Conference.
|
星期五, 4月 12, 2019
健康照護科技研究報導 2019 No. 9
使用體感技術教導四位小學生增進洗手技能
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
Ya-Shu Kang, Yao-Jen Chang* , “Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene” , 2019 , Journal of Applied Research in Intellectual Disabilities. (SSCI) (* corresponding author) Vol. 32, No. 4, Jul. 2019, pp. 942-951 https://doi.org/10.1111/JAR.12587
應用Kinect 培養特殊小孩交通安全技能,使用紅綠燈,過馬路應該注意事項,以及不遵守交通規則的駕駛者
Chang, Y. J., Kang, Y. S., Chang, Y. S., Liu, H. H., Chiu, Y. L., & Kao, C. C. (2016, October). Designing a Kinect2Scratch game to help teachers train children with intellectual disabilities for pedestrian safety. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 269-270). ACM.
|
---|
星期六, 3月 30, 2019
健康照護科技研究報導 2019 No. 7
Kinect & Scratch 復健遊戲於腦性麻痺小孩上肢復健的臨床應用
Jen-Wen Hung*, Yao-Jen Chang, Chiung-Xia Chou , Wen-Chi Wu, Stephen Howell, Wei-Peng Lu , “Developing a Suite of Motion-controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A proof of concept study” , 2018 , Games for Health , vol.7 , p.327-334.
Kinect & Scratch 特教訓練遊戲於自閉症兒童洗澡訓練的應用,六位集中式國小特教班參與遊戲訓練。
Ya-Shu Kang, Yao-Jen Chang* , “Using game technology to teach six elementary school children with autism to take a shower independently” , 2019 , Developmental Neurorehabilitation , 22(5), 329-337.
星期三, 3月 27, 2019
健康照護科技研究報導 2019 No. 6
以擴增實境技術訓練認知障礙青年,增進認知能力以執行資源回收的職能
*Yao-Jen Chang, Ya-Shu Kang, Fang-Lin Liu, A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently, Research in Developmental Disabilities, Volume 35, Issue 12, December 2014, Pages 3672–3677(SSCI)
以擴增實境技術訓練認知障礙青年,增進認知能力以執行備餐的職能
Chang, Y. J., Kang, Y. S., & Huang, P. C. (2013). An augmented reality (AR)-based vocational task prompting system for people with cognitive impairments. Research in developmental disabilities, 34(10), 3049-3056.
運用 AR 技術協助特殊學生建立刷牙技能
作者在研究中建立了刷牙五大步驟,每個步驟由一張照片代表,例如第一張照片是擠牙膏,用平板電腦掃描照片後,平板自動播放己牙膏的示範影片,作為一種訓練提示。
Cihak, D. F., Moore, E. J., Wright, R. E., McMahon, D. D., Gibbons, M. M., & Smith, C. (2016). Evaluating augmented reality to complete a chain task for elementary students with autism. Journal of Special Education Technology, 31(2), 99-108.
訂閱:
文章 (Atom)