與AR物件如何互動,一直是個有趣的問題,例如有個虛擬酒瓶,如何用我們的真手拿起這個虛擬酒瓶。多倫多大學運用真實物件來與虛擬世界物件互動
Hettiarachchi, A., & Wigdor, D. (2016, May). Annexing reality: Enabling opportunistic use of everyday objects as tangible proxies in augmented reality. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1957-1967). ACM.
使用AR Marker設計簡單的遊戲
Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow, P. J., Crosbie, J. H., & McDonough, S. M. (2010, March). Augmented reality games for upper-limb stroke rehabilitation. In 2010 Second International Conference on Games and Virtual Worlds for Serious Applications (pp. 75-78). IEEE.
AR在特教的應用,這篇文章回顧了近十年的發展
Quintero, J., Baldiris Navarro, S. M., Rubira, R., Cerón, J., & Velez, G. (2019). Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade. Frontiers in psychology, 10, 1835.
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